TY - JOUR T1 - Innovation Opportunities: An Overview of Standards and Platforms in the Video Game Industry JF - Technology Innovation Management Review Y1 - 2014 A1 - Mikael Laakso A1 - Linus Nyman KW - arcade games KW - computer games KW - console games KW - innovation KW - mobile games KW - platforms KW - standards KW - video game industry AB - The video game industry offers insights into the significance of standards and platforms. Furthermore, it shows examples of how new entrants can offer innovative services, while reducing their own risk, through bridging the boundaries between standards. Through an exploration of both past and present, this article aims to serve as a primer for understanding, firstly, the technological standards and platforms of the video game industry, and secondly, the recent innovations within the video game industry that have enabled products to be made available across platforms. PB - Talent First Network CY - Ottawa VL - 4 UR - http://timreview.ca/article/808 IS - 7 U1 - Hanken School of Economics Mikael Laakso is a postdoctoral researcher at the Hanken School of Economics in Helsinki, Finland. He has published research on open access in scientific publishing and standardization of construction IT. Mikael has a Doctoral and Master’s degree in Information Systems Science from the Hanken School of Economics. U2 - Hanken School of Economics Linus Nyman is a doctoral researcher at the Hanken School of Economics in Helsinki, Finland, where he has recently submitted his PhD on code forking in open source software. Linus has a Master’s degree in Economics from the Hanken School of Economics. ER -